Topic of the day: Esports videos on onlineesports.com. A large surprise of this decade is the e-Sports world. In the past gamers were ridiculed. Today they are earning more that sports people and gamers championships have better ratings than old sports. So here are some latest e-sports news.
This fall, St. Thomas University (STU) plans to launch South Florida’s first school sanctioned esports team. The school is already a member of the National Association of Collegiate Esports (NACE), and according to CBS Miami, the team, which will be housed in a room above the basketball court, even falls under the athletic department where Director Laura Courtley-Todd thinks, “it’s a perfect fit.”
Per the school, “because esports is a varsity program, student-athletes will be required to maintain appropriate training boundaries and a minimum GPA for eligibility to compete. The expectations of esports student-athletes are the same as those for student-athletes in other varsity programs.” While the majority of esports events will be online and without travel expense, there will be some opportunities for the Michigan Tech esports program to travel to competitions and tournaments. The esports schedule will begin at the start of the academic year and student-athletes will compete through fall and spring with appropriate breaks. Find additional details at eSports standings.
The most watched esports genres tend to be multiplayer online battle arena (MOBA), first-person shooter (FPS), real-time strategy (RTS) and fighting games. Some of the most popular esport games include League of Legends, Overwatch, Fortnite, Dota 2, Counter-Strike: Global Offensive, Rocket League, Street Fighter, Hearthstone, Heroes of the Storm and Call of Duty. In the coming year, the global esports economy will grow to $905.6 million. $694 million (77%) of this of this will be generated through sponsorship ($174 million), advertising ($359 million), media rights and content licenses ($161 million). A further $96 million will be generated from consumer spending on tickets and merchandise, while partnerships with game publishers will see another $116 million invested.
Swintt, the biggest supplier of content in the iGaming market, has signed a contract of game licencing with the world’s leading provider Unikrn, according to an announcement. Unikrn is a leading esports betting operator, offering bets exclusively on esports games and events, check out our guide here, Unikrn esports review Swintt’s CEO David Flynn said he is happy to announce a continuously growing partnership with the Unikrn brand that has a large market share for betting. Their game will fit right into the casino system from SnittGamify, according to David. We will conveniently connect their games with all the functionalities in the video gaming business with this relationship. Visit: https://www.onlineesports.com/.