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Skimmer missions will send you to Communication Arrays or Security Port Kareah. Once you arrive at the destination use your ship’s scanner to find their locations. They will show up as little squares after a scan pulse is sent into space. You have 5 minutes to destroy 3 of them which is easily doable if you use the scanner well and don’t waste time fighting the AI. Warning: AVOID skimmer destruction missions under “Personal” tab – they will likely give you a crime stat! Warning 2: If skimmer missions stop spawning you can try returning to Port Olisar and changing server. Usually this lets you get new missions on new server. If this doesn’t work, try Option 2 (or Option 3) for a while and return to Option 1.

World design (Procedural Generation Tech): I was amazed by the beautiful worlds of Skyrim, Witcher 3, AC Unity, The Division and Red Dead Redemption 2. Some people just like to rush through the content, but I like to enjoy the scenery and appreciate all the little details. That is what I believe is Star Citizen’s biggest strength. they have managed to create such a beautiful world already and we are still just talking about the first of a 100 star systems! We have gas giant planets, rocky worlds, tundra worlds, lush green planets, ocean worlds, toxic polluted hellscapes and even an ecumenopolis (planet wide city). These are not just 100-200km long maps, these are entire planets and moons that are thousands of miles in circumference. The only way to build on such scale is by using procedural generation technologies. The best thing about these algorithms is that you can keep tweaking them and see your planets become better and better. We already have canyons, lakes, oceans, caves and even rivers and roads that are procedurally generated and they get better with almost every successive patch.

What is Star Citizen? Star Citizen is a multiplayer space combat simulation game developed for Microsoft Windows. Chris Roberts launched it as an in-development game in 2012 after doing some pre-production rounds in 2010. However, the initial plans for release dates did not go as planned. As a result, parts of the game called ‘modules’ were released by Cloud Emporium in 2013 so that people can get the opportunity to experience the game first hand.

Ship combat is fun and has been fun since at least 2015. There is a mode called Arena Commander where you can go against other players or AI in small pre-generated maps. Because these maps are only meant for small skirmishes, performance is very very good. I get well over 100 fps. Small fighters like the Galdius and Arrow are fast and nimble. Medium fighters can have stealth (Sabre), be good at brawling (Hornet) or be glass cannons (Hurricane). You even have heavy fighters like the Vanguard series which is reminiscent of the P-38 Lightning from WW2. Speaking of WW2, combat is essentially WW2 dogfighting with some cold war missiles/ stealth tech blended in. See even more information on https://www.mmopixel.com/.